Search On Gfxcool
Register
Lost Password?
Facebook Like
Top News
Archives
Site Info

Get last 10 news on your email!

Enter your email address:

Delivered by FeedBurner

Follow gfxcool on Twitter


eXTReMe Tracker
Partners
Tags
Author: sheva370 » 17-05-2013, 23:28 » Category: E-books
Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects
Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects
Publisher: O ' R e i l l y | 2013 | EPUB + PDF | ISBN: 1449392512 | 578 pages | 8.5 + 16 Mb

If you want to enrich your game’s experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You’ll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You’ll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.


Physics for Game Developers, 2nd Edition: Science, math, and code for realistic effects.rar

Author: sheva370 » 16-05-2013, 22:55 » Category: E-books
A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook
A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook
Publisher: B a n t a m | 2012 | EPUB + MOBI | ISBN: 9780345534491 | 240 pages | 5.4 + 6.8 Mb

Ever wonder what it’s like to attend a feast at Winterfell? Wish you could split a lemon cake with Sansa Stark, scarf down a pork pie with the Night’s Watch, or indulge in honeyfingers with Daenerys Targaryen? George R. R. Martin’s bestselling saga A Song of Ice and Fire and the runaway hit HBO series Game of Thrones are renowned for bringing Westeros’s sights and sounds to vivid life. But one important ingredient has always been missing: the mouthwatering dishes that form the backdrop of this extraordinary world. Now, fresh out of the series that redefined fantasy, comes the cookbook that may just redefine dinner . . . and lunch, and breakfast.


A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook.rar

Author: art_links » 11-05-2013, 11:53 » Category: E-books
Behavioral Mathematics for Game AI

Dave Mark - Behavioral Mathematics for Game AI
Published: 2009-03-05 | ISBN: 1584506849 | PDF | 480 pages | 5 MB


Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components.


Behavioral Mathematics for Game AI.rar

Author: Prints_Artes » 10-05-2013, 20:41 » Category: Photoshop
Video Game Text Styles - GraphicRiver

Video Game Text Styles - GraphicRiver | 14 Mb
All layers in the photoshop file are organised into folders, named and fully editable. All free fonts or standard installation fonts used, links to download in included in the file.


Video Game Text Styles - GraphicRiver.rar

Author: art_links » 10-05-2013, 12:29 » Category: E-books
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 By Tom Miller, Dean Johnson
2011 | 528 Pages | ISBN: 0672333457 | PDF | 23 MB


Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows® Phone 7 and Xbox 360

This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development.


XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360.rar

Author: art_links » 9-05-2013, 00:11 » Category: E-books
Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide

Christer Kaitila - Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Published: 2011-11-25 | ISBN: 1849691681 | PDF | 412 pages | 23 MB


Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize - your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to 3D game programming in Adobe Molehill for complete beginners. You do not need to know anything about Stage3D/Molehill or Flash 11 in order to take advantage of the examples in this book. This book assumes that you have programming experience in AS3 (Actionscript 3).


Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide.rar

Author: art_links » 9-05-2013, 00:00 » Category: E-books
Microsoft XNA Game Studio 4.0: Learn Programming Now!

Microsoft XNA Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more By Rob Miles
2011 | 464 Pages | ISBN: 0735651574 | EPUB | 8 MB


Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC-as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project-adding new tools and tricks to your arsenal as you go. No experience required!


Microsoft XNA Game Studio 4.0: Learn Programming Now!.rar

Author: art_links » 7-05-2013, 00:26 » Category: E-books
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

Aaron Reed, "Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7"
English | 2010 | ISBN: 1449394620 | 544 pages | PDF | 4,8 MB


Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games.
Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.


Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7.rar

Author: art_links » 7-05-2013, 00:14 » Category: E-books
The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets

Paul Zubulake, Sang Lee, "The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets"
English | 2011 | ISBN: 0470770384 | 162 pages | PDF | 3 MB


The financial industry's leading independent research firm's forward-looking assessment into high frequency trading


The High Frequency Game Changer: How Automated Trading Strategies Have Revolutionized the Markets.rar

Author: art_links » 5-05-2013, 19:20 » Category: E-books
Cooking Game: Best Wild Game Recipes from the Readers of Deer & Deer Hunting

Jacob Edson, "Cooking Game: Best Wild Game Recipes from the Readers of Deer & Deer Hunting"
English | ISBN: 1440235139 | 2012 | EPUB | 128 pages | 1,5 MB


This collection of favorite recipes from Deer & Deer Hunting readers contains over 200 of their all-time favorite wild game dishes for family and friends. They range from fast, easy, family-favorites to once-a-year holiday meals. The common thread that binds these recipes is that they are simply the picks of the litter from folks who know how to cook game best because their freezers are filled to the brim with tasty nutritious protein gathered from the woods and mountains. For us, wild game gathering and eating is more than a daily feast, it's a lifestyle.


Cooking Game: Best Wild Game Recipes from the Readers of Deer & Deer Hunting.rar

Author: art_links » 4-05-2013, 01:36 » Category: E-books
Basics of Game Design

Michael Moore, "Basics of Game Design"
ISBN: 156881433X | 2011 | PDF | 400 pages | 41 MB

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.


Basics of Game Design.rar

Author: sleepden » 28-04-2013, 15:48 » Category: Wallpapers
Game wallpapers - 900 HD images of video games


Game wallpapers - 900 HD images of video games
900 JPG | 1680x1050 ~ 2560x1950 | 508,6 Mb


Game wallpapers - 900 HD images of video games.rar

Author: viphan » 26-04-2013, 12:16 » Category: Tutorials
Ultimate 101: Laying Out The Game
Ultimate 101: Laying Out The Game
English | eLearning | 720x480 | MPEG2 ~6000 kbps | PCM ~1536 Kbps | 67 min | 3.46 GB
Genre: Video Training


A great way to get started for your team, club or school ultimate organization. Footage from CSTV and great step-by-step instructions by the Ultimate Players Association featuring high school and club level players.


Ultimate 101: Laying Out The Game.rar

Author: sheva370 » 25-04-2013, 23:18 » Category: E-books
3D Game Engine Design, 2nd Edition: A Practical Approach to Real-Time Computer Graphics
3D Game Engine Design, 2nd Edition: A Practical Approach to Real-Time Computer Graphics
Publisher: C R C | 2006 | PDF | ISBN: 0122290631 | 1040 pages | 20.8 Mb

Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.


3D Game Engine Design, 2nd Edition: A Practical Approach to Real-Time Computer Graphics.rar

Author: lilom » 24-04-2013, 14:08 » Category: Tutorials
AskVideo - Game Audio 201: Creating Music For Games

AskVideo - Game Audio 201: Creating Music For Games
English | Audio: aac, 44100 Hz, stereo (und)
MP4 | Video: h264, yuv420p, 1280x720, 30.00 fps(r) (und) | 248 MB
Genre: Video Training

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!


AskVideo - Game Audio 201: Creating Music For Games.rar

Author: shareislove » 24-04-2013, 08:03 » Category: Tutorials
Game Audio 201: Creating Music For Games
Game Audio 201: Creating Music For Games | 248 MB
English | AVC1 1280x720 30 fps | AAC 96 Kbps 44.1 KHz
Genre: eLearning | Level: Intermediate

Do you want to know how to compose music for games? Would you like a piece of a 50 billion dollar industry? If so, put down your game controller and pay attention to the monitor, because the talented and entertaining David Earl is here to teach you how it’s done!


Game Audio 201: Creating Music For Games.rar

Author: sheva370 » 24-04-2013, 01:51 » Category: E-books
Shaders for Game Programmers and Artist
Shaders for Game Programmers and Artists
Publisher: C o u r s e Technology PTR | 2004 | PDF | ISBN: 1592000924 | 483 pages | 9.8 Mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle.


Shaders for Game Programmers and Artist.rar

Author: sheva370 » 23-04-2013, 23:51 » Category: E-books
Learning XNA 4.0: Game Development for PC, Xbox 360, and Windows Phone 7
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
Publisher: O ' R e i l l y Media | 2010 | PDF | ISBN: 1449394620 | 540 pages | 4.9 Mb

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.


Learning XNA 4.0: Game Development for PC, Xbox 360, and Windows Phone 7.rar

Author: shareislove » 23-04-2013, 01:56 » Category: Tutorials
Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max 2013
Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max 2013
English | 6h 56m | AVC 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 2.90 GB
Project Files Included | Software used: 3ds Max 2013, Photoshop CS6, Marmoset Toolbag 1.08
Genre: eLearning | Level: Advanced


In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.

We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version. When this is finished we will take a look how to unwrap elements in order to create the UV Layout. Then we move on to baking ambient occlusion and normals maps. We use Render To Texture dialog in 3ds Max to accomplish this.


Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max 2013.rar

Author: lilom » 23-04-2013, 00:43 » Category: Tutorials
Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max with Maciej Jura

Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max with Maciej Jura
English | Audio: aac, 44100 Hz, stereo
FLV | Video: h264, yuv420p, 1280x720, 15.00 fps(r) | 3.07 GB
Genre: Video Training

In this series of tutorials we take a look on process of creating a gun for use in a game engine like UDK, Unity, or CryEngine.
We go through this process bit by bit starting off by creating a high poly version of the gun using subdivision techniques. The next step will be creating a low-poly version.


Digital Tutors - Creating a Game-Ready Tommy Gun in 3ds Max with Maciej Jura.rar

1 2 3 4 5 6 7 8 9 10 ... 17